Wednesday, September 26, 2012

100 missions Android game review

Having come to the current end of 100 rooms (room 42) the game advertised its own 100 Missions. Difficult to believe but the interface is even worse particularly on a mobile screen. Now when you jab at something that doesn't do anything it pops up with a message box stating nothing can be done here; in theory a good thing, but due to the smaller movement arrows it kept popping up as I tried to move overlaying the arrow so I had to deliberately jab elsewhere to clear it.

That said they've altered some of the game mechanics for the better. Combining items means dragging them onto each other and this new drag mechanic allows picture puzzles to be integrated into the game.

Sadly the logic still seems Monkey Island click everywhere, combine everything and despite the 'can't do anything here' messages it can still be difficult to determine if something is accessible. In this case consistency is a problem, jabbing the down movement arrow takes you out of a zoomed in view... except on occasion when it will take you a zoomed in view of the lower part of the object.

I'm also guessing English isn't the first language of the programmer; the description of objects are a little stilted and need some polish so for example describing a locked dresser as "ornate" and then finding a "fancy key" would tie the two together better than simply describing it as a dresser and a key obviously not for a door.  Oh and the intro screen speech bubbles are arranged top to bottom.

Despite being essentially the same game at times I want to say it's better than 100 rooms; other times it's worse. As with the previous it might simply be better on a tablet.

I think kudos does need to be made that it catered for the deaf/hard-of hearing by having a Morse code message blink as well as bleep; however that's countered by a red/green colour puzzle which will stimmy the colour-blind.

Keep the new dragging mechanic, make the direction keys a little larger; and ditch the pop-up 'nothing to do here', but keep the 'I can't do anything with that' pop-ups so at least there's an indication that something could be done there.

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