tag:blogger.com,1999:blog-36939759.post7521271235207120867..comments2024-01-17T07:03:57.842+00:00Comments on The Mad Ranter: Dragon Age: Origins Warden's KeepFlipChttp://www.blogger.com/profile/09449939046593105926noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-36939759.post-55992437320153788032010-01-14T09:13:27.592+00:002010-01-14T09:13:27.592+00:00What's even stranger is that since Warden'...What's even stranger is that since Warden's Keep I've completed the Forest Quest, the Castle Quest, the Circle Quest, the Shale Quest and so far this is the only area that I've been locked out of; oh not counting Lothering as that's a quest lock-out having been invaded by DarkSpawn.<br /><br />I can readily sympathise with the Inventory situation, in my third/fourth(?) impressions I ask what I think is a reasonable question 'Why can't I use the chests to temporarily dump stuff into?' I mean if I leave it there for a while and it vanishes so be it, but I can't begin to guess what value of goods I've had to destroy just to pick up something better.FlipChttps://www.blogger.com/profile/09449939046593105926noreply@blogger.comtag:blogger.com,1999:blog-36939759.post-29843017550201845152010-01-13T23:36:07.164+00:002010-01-13T23:36:07.164+00:00Extremely frustrating, I must say. All I wanted to...Extremely frustrating, I must say. All I wanted to do was go outside quickly so that I might get access to the party chest because my inventory was full. When I came back I was unable to go back in despite not having completed the history quest. That has to be one of the shittiest design choices I've seen in a long time. Hell if it gave me a warning that I wouldn't be able to go back in I wouldn't mind so much but no, there was no warning, no explanation, no nothing.Anonymousnoreply@blogger.com